Learnify - Hand Mode Hover Functionality Issue Analysis and Solution
Learnify - Hand Mode Hover Functionality Issue Analysis and Solution
Problem Description
When users switch from the default Select tool to Hand Mode (pan tool), the following issues occur:
- Complete hover functionality failure: No visual feedback when hovering over mind map nodes
- Collapse buttons invisible: Expand/collapse buttons for mind map nodes cannot be displayed
- Cursor doesn't change: Cursor doesn't change to pointer when hovering over interactive elements
- Click operations fail: Unable to expand/collapse mind map nodes through clicking
Root Cause Analysis
1. Tool switching causes event handling transfer
When switching to Hand Mode, all mouse events are routed to PanTool for handling:
1 | // In tool-controller.ts's invokeToolHandler |
2. Incomplete original PanTool implementation
The original PanTool only implements core methods related to panning:
1 | // Original PanTool only has these methods |
3. Missing Interactivity system
DefaultTool handles complex interaction logic through the interactivity system:
1 | // Key implementation in DefaultTool |
The original PanTool doesn't integrate with this system, causing all interactivity-related functionality to fail.
Solution Design
Design Principles
- Functional completeness: Hand Mode should support panning + complete mind map interaction
- Backward compatibility: Don't break existing panning functionality
- Code reuse: Utilize existing interactivity system instead of reimplementing
- Performance optimization: Avoid duplicate event processing
Technical Approach
Approach 1: Event re-routing (Attempted but problematic)
Re-route specific events from PanTool to DefaultTool in invokeToolHandler:
1 | // In tool-controller.ts |
Problem: This approach causes state inconsistency as two tools may have different internal states.
Approach 2: PanTool Enhancement (Final adopted approach)
Directly add complete interaction support to PanTool:
1 | export class PanTool extends BaseTool<PanToolOption> { |
Implementation Details
1. Import necessary modules
1 | import { |
2. Add interactivity getter
1 | get interactivity() { |
3. Enhance event handling methods
Add interactivity dispatch for each interaction event:
1 | override click(e: PointerEventState): void { |
4. Modify dragEnd method
Ensure proper interactivity handling when drag ends:
1 | override dragEnd(e: PointerEventState): void { |
Testing and Verification
Functional Testing Checklist
- ✅ View panning: Dragging blank areas can pan the view normally
- ✅ Mind map hover: Hovering over nodes shows highlight effects
- ✅ Collapse button display: Correctly shows expand/collapse buttons when hovering
- ✅ Cursor changes: Cursor changes to pointer when hovering over interactive elements
- ✅ Click expand/collapse: Clicking buttons can normally expand/collapse nodes
- ✅ Double-click functionality: Double-click operations work normally
- ✅ Middle-click panning: Middle-click temporary panning functionality remains normal
Debugging Process
1. Confirm event dispatch
Add debug logs to confirm events are properly dispatched:
1 | override pointerMove(e: PointerEventState): void { |
2. Verify interactivity system working
Check if the interactivity system correctly receives and processes events:
1 | get interactivity() { |
Performance Considerations
1. Event dispatch overhead
Each event goes through the interactivity system first, then executes tool-specific logic. This adds some overhead, but:
- Minimal overhead: Just method calls, no complex computations
- Necessary: This is the only way to get complete interaction functionality
- Consistency: Maintains the same processing approach as DefaultTool
2. Memory usage
No additional memory overhead, just reusing the existing interactivity system.
Alternative Approach Comparison
| Approach | Pros | Cons | Complexity |
|---|---|---|---|
| Event re-routing | Don't modify PanTool | State inconsistency, hard to maintain | Medium |
| PanTool enhancement | Complete functionality, consistent state | Need to modify PanTool | Low |
| Dual tool coexistence | Maintain original logic | Complex state synchronization | High |
| Block tool switching | Simple and direct | Poor user experience | Low |
Best Practices Summary
- Tools should be functionally complete: Each tool should provide a complete user interaction experience
- Reuse interactivity system: Utilize existing interaction framework instead of reimplementing
- Maintain event handling consistency: All tools should handle the same types of events in the same way
- Prioritize user experience: Between technical implementation and user experience, prioritize user experience
Related Files
blocksuite/affine/gfx/pointer/src/tools/pan-tool.ts- Modified PanToolblocksuite/affine/blocks/surface/src/tool/default-tool.ts- Reference DefaultTool implementationblocksuite/framework/std/src/gfx/tool/tool-controller.ts- Event routing logic


